Some new sheriffs are in town, and they're finally ready to confront Rohu and his bandits. Can the crew successfully divert the raiding bandits from Won Ya? Will the wall hold against the onslaught of Rohu and his ostrich-buffalo? What does the raid's only casualty do to Osa?
If you want to help the show directly, support us on Patreon!
For the quenchiest merch, check out our store.
We'd love to meet you. Come hang out with us on Discord.
Instagram: @flyingbisonpodcast
Facebook: @flyingbisonpodcast
Twitter: @flyingbisoncast
The Flying Bison Podcast is a weekly Avatar Legends Actual Play podcast set within the beloved Avatar the Last Airbender Universe. Come journey across the Four Nations with us as we tell stories full of humor and heart.
Intro music is Dizu by Senbei
Outro music is Tokyo Funk by LATG Music
Logo and Art by Cate and Matthew Mahnke, find more of their work at pomekin.com
Special thanks to our amazing supporters: Adam W., Caleb M./Lord Immortal, Alyssa, Klagada, ikoroki, Derek O., Topknots Hairpin, Chris
Comments (3)
To leave or reply to comments, please download free Podbean or
There are definitely a ton of encounters in this first season that I don’t let up on what my players narratively decide. But you’re right, I did go easy on them and probably should have still had the gang attack even after they captured Rohu! Eh, you live and learn! Thanks for listening and giving your feedback!
Saturday Oct 01, 2022
I really appreciate your thoughts! We were still all figuring out the rules and after this I started to get a better handle on the rules. Also Powered by the Apocalypse doesn’t really have “TPK’s” like D&D or Pathfinder. Its narrative, so Rohu brought his entire gang to attack, thats just narratively what happened. Whats far more interesting to me is how my players try to solve problems rather than “nickel and dime” them for the all the things they didnt prepare for.
Saturday Oct 01, 2022
Honestly GM, you went WAY easy on them. The entire encounter was way beyond their current abilities. A group of 10 earth benders if played like they were smarter than a toddler, would have DEMOLISHED these really bad defensive plans. The walls for example. Any earth bender could simply tunnel under them, tear them up or catapult themselves over. All in all it was a bad encounter. The challenge was too high and you had to do super nerf it to keep from TPKing the players
Saturday Oct 01, 2022
To leave or reply to comments,
please download free Podbean App.